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Prince of Persia: The Sands of Time cover art$9.99

Prince of Persia: The Sands of Time

4.2· 938 2003Singleplayer15 playing now

Vibes

atmosphericstory richepicmind bending

Platforms

  • PC
  • PS
  • XBX
  • NSW

Where to buy

Player reviews

Very Positive · 84% positive · 2.4k reviews
Recommended16h played

Woah, what a game. The tactical platforming that is satisfying due to the locked directions, which helps. Yet still challenging platforming. Satisfying combat and combos. Story is great both through cutscenes and the gameplay itself. Music at the end is also fantastic. 5/5 game

Recommended20h played

"The Sands of Time is an absolute masterpiece that has aged like fine wine. The Arabian Nights atmosphere, the poetic narration by the Prince, and the incredible chemistry between him and Farah still hold up better than most modern games. It proved that video games could deliver fluid movement and a deeply emotional…

Recommended22h played

I think when people think of 2d games that successfully rebooted into 3d people tend to forget about Prince of Persia, a successful 2d platformer that spawned many sequels (even a 3d one!) that was rebooted by Ubisoft while still being watched over by the original creator Jordan Mechner. Sands of time is an absolute…

Recommended25h played

Prince of Persia: The Sands of Time is an absolute masterpiece of its era. If you judge it by the standards of the 2000–2005 generation, the graphics were great, and there is absolutely no doubt that the story is incredibly rich. The Nostalgia & The Challenge Playing this game today brings back a massive wave of pur…

Recommended9h played

A timeless classic (pun intended), fantastic levels and traversal, good combat, great dialogue and story, what's not to love about this game? Prince of Persia the sands of time is an all time great that has stood the test of time. I highly recommend this.

Recommended13h played

I played this on the original XBox shortly after it was first released. Even though Steam says "controller not supported" you can actually bind a controller to the controls. I'm running it on Linux using Niri as my window manager and run into issues with m&k whenever the mouse leaves the screen it is playing on, so…

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