$29.99Player reviews
At the early stage, “All Will Fail” was actually quite enjoyable and manageable. The town progression felt balanced, and the food consumption system seemed reasonable while the population was growing steadily. However, once the citizen heat reached around 100, the game suddenly became very hard to manage. The balanc…
The positive is that this game is still enjoyable despite the title mechanic being a novelty. The collapsing mechanic fails to be engaging for a few reasons: The game gives no reason to build in a structurally unstable way. Construction design guardrails prevent unintentional instability. Events do not trigger unfor…
I discovered the demo of this game and decided to give it a chance because I like physics based games but wasn't expecting much due to me not usually being into city builders/survival management games. That said, this game very quickly captured my interest with how simple/easy to follow the game play and navigation…
I'm on the fence on this one. It's one of those city builders that has an "optimal path" and if you don't stick to the optimal path you'll probably have to start over or rewind. The puzzle box of figuring out how to build paths to a resource is annoying, it's often unclear how come a worker can't get to a resource.…
Honestly, I'm almost recommending this for the OST alone, it's REALLY quite excellent. The game itself is a nice colony-sim, though the gravity gimmick is less consuming than the trailers make it seem. I don't think it offers much in the way of real challenge, especially since deleting structures fully refunds mater…
While the physics and underlying system is strong, It feels very unfinished.
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